I'm checking in about Retro Diffusion's hardware requirements. I saw in the docs that Radeon graphics cards aren't supported on Windows.
I'm wondering if it's a different story if I'm running Radeon within a Linux setup through Windows Subsystem for Linux (WSL). Would Retro Diffusion work then?
Just curious if that's a viable option. Thanks for your time!
i know it says one time payment so i purchased it bout i had to make an account online and use credits from the webpage to generate anything in the aesprite extension
The extension is a one time purchase and it runs locally, all of the tools for that can be found in the Sprite menu, or in Help, Retro Diffusion Scripts.
It sounds like you may have been confused and used the "Retrodiffusion.ai" tab, this section lets you also use the website, which requires credits. This is why they are labeled "API Text to Image", because they are using the website API. But it is only an option, not something you need to generate with.
You can use all other tools in the extension without signing into the site, buying credits, or even having an internet connection.
No, they do not use the same models or the same code base even. Completely different products. The website runs models that are extremely large and can only run on server grade gpu clusters.
I had a few questions about this one. I already saw it coming last year, but I didn't look into it much anymore since I was learning to do AI on my own with image and video generation and so on.
I do have asesprite and I was wondering to buy this pack with the extension along with it, $50 for just the model vs $65 with asesprite extension, I am more using photoshop for my artwork then asesprite but might be nice is it possible to add it later on or ?
But I do read that the model on the website is different ( I presume just with features and animations not the art itself in the model or do you provide also those models updated with animation walk? or just using control net part on the website feature for the animation so it's all the same animation with the pose ?)
Or are you possible using Lora's as well and do you add them in the package or?
I rather do my own generation and I can make more and as much as I want ( costing credits on the website )
If I just use my own stable diffusion or auto1111 or comfyUI whatever then I can just use this model along with control net and make my own animations since it seems you are doing the same on your website?
I really like the animation that I seen but it has not been released so long and I was also hoping for more animations like death or climbing / dashing / dodge and also attacks ( I did read something about you was working on it? ) but I presume I could archive that with using control net and your model in my own stable diffusion?
I did found something named "voidless.dev" on a YT short yesterday showing vector artwork but doing animations with just a prompt, it seems nice maybe it could do pixel artwork as well but I need to test it out still.
Or do you think you might update the extension in the future for asesprite with animations coming along or that would be only "part" of your website and people need to figure it out themself how it works with control net ( I know how control net and such works )
I also read some where the animations was "max" 48x48 size on your website? i could get bigger ones when I try it on my own I guess.
The animations are not done using controlnet, they are made using their own specific model. This is also why other actions haven't been added yet, we dont have the data to train a model for it
If you are looking for results similar to the site, they can't be achieved locally. The extension does give you more control, and it has controlnet integration, you can load your own loras, etc. But it is not the same as the site, and it likely will never have the same full capabilities.
Hey there! From some of the older comments I saw that animations / sprite sheets weren't supported yet. Did I understand correctly that it's now working only on the website version? If so are there plans to support this also for the extension? Because I was thinking of getting this extension since I'd love to generate the images locally!
Hey! Animated sprites are available in the extension, but only via api (they still cost credits like the site).
The model that enabled them cannot be hosted locally due to both size constraints (it is absolutely massive, beyond what is even reasonable for a 5090 to run) and licensing issues, as we cannot distribute the model for local use.
The models hosted on the site will not be added to the extension, for the above reasons.
Hello, I have a question and it is if the complete model also includes the retro diffusion model because in Gumroad they are 2 different things: the retro diffusion extension for Aseprite and the retro diffusion model.
Hi, me and my brother who both work full time jobs and don't have much spare money, really want to get into indie game development. However, the biggest issue for us so far was sprites and sprite animations creation which takes forever with full time jobs and families, and since we are in 2025 I figured that AI should already handle this, especially considering that 2d pixel art should be easy, but I still did not see any realistically working models or services, they all do weird stuff and absolutely ignore half of what I mention. I am wondering if your plugin (full version) can accurately generate animation sprite sheets from a static sprite? I was satisfied with the result of chatGPT 4o generating me what I asked for from a hand sketch (attached). However, it could not properly (maintain scale, flip everything logically) do basic manipulations such as generating the left-facing model (thus flipping the arms, with the drill arm being closer to the viewer). Can your plugin properly do that, and then generate animation frames sprite sheet for movement, drilling and etc?
Contrary to how it seems, pixel art is one of the most difficult things for AI to do accurately, because it requires way more precision and accuracy than almost any other art form.
The plugin can't create sprite sheets like this, and certainly not without a lot of leg work. You're probably better off looking into converting 3d animations to 2d sprites, that takes a lot less effort.
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No you
I'm checking in about Retro Diffusion's hardware requirements. I saw in the docs that Radeon graphics cards aren't supported on Windows.
I'm wondering if it's a different story if I'm running Radeon within a Linux setup through Windows Subsystem for Linux (WSL). Would Retro Diffusion work then?
Just curious if that's a viable option. Thanks for your time!
This is not a viable option due to how the program needs to be run on the main system.
I was thinking about buying it for Minecraft textures but they look very noisy with bad shapes/outlines, the new updates fix those issues? Thanks!
Should run well on M1 MacBook Air 8gb?
No, that is below the minimum requirement. See the compatibility graphic on the page.
is this a one time payment or is it credit base
i know it says one time payment so i purchased it bout i had to make an account online and use credits from the webpage to generate anything in the aesprite extension
The extension is a one time purchase and it runs locally, all of the tools for that can be found in the Sprite menu, or in Help, Retro Diffusion Scripts.
It sounds like you may have been confused and used the "Retrodiffusion.ai" tab, this section lets you also use the website, which requires credits. This is why they are labeled "API Text to Image", because they are using the website API. But it is only an option, not something you need to generate with.
You can use all other tools in the extension without signing into the site, buying credits, or even having an internet connection.
Is locally deployed software the same as cloud based websites in terms of functionality?
No, they do not use the same models or the same code base even. Completely different products. The website runs models that are extremely large and can only run on server grade gpu clusters.
I had a few questions about this one. I already saw it coming last year, but I didn't look into it much anymore since I was learning to do AI on my own with image and video generation and so on.
I do have asesprite and I was wondering to buy this pack with the extension along with it, $50 for just the model vs $65 with asesprite extension, I am more using photoshop for my artwork then asesprite but might be nice is it possible to add it later on or ?
But I do read that the model on the website is different ( I presume just with features and animations not the art itself in the model or do you provide also those models updated with animation walk? or just using control net part on the website feature for the animation so it's all the same animation with the pose ?)
Or are you possible using Lora's as well and do you add them in the package or?
I rather do my own generation and I can make more and as much as I want ( costing credits on the website )
If I just use my own stable diffusion or auto1111 or comfyUI whatever then I can just use this model along with control net and make my own animations since it seems you are doing the same on your website?
I really like the animation that I seen but it has not been released so long and I was also hoping for more animations like death or climbing / dashing / dodge and also attacks ( I did read something about you was working on it? ) but I presume I could archive that with using control net and your model in my own stable diffusion?
I did found something named "voidless.dev" on a YT short yesterday showing vector artwork but doing animations with just a prompt, it seems nice maybe it could do pixel artwork as well but I need to test it out still.
Or do you think you might update the extension in the future for asesprite with animations coming along or that would be only "part" of your website and people need to figure it out themself how it works with control net ( I know how control net and such works )
I also read some where the animations was "max" 48x48 size on your website? i could get bigger ones when I try it on my own I guess.
Thanks for the reply so far.
The animations are not done using controlnet, they are made using their own specific model. This is also why other actions haven't been added yet, we dont have the data to train a model for it
If you are looking for results similar to the site, they can't be achieved locally. The extension does give you more control, and it has controlnet integration, you can load your own loras, etc. But it is not the same as the site, and it likely will never have the same full capabilities.
Hey this is really cool!
Can it do sprite sheets for animation?
Hey! The extension cannot, but the website can https://www.retrodiffusion.ai/
Hey there! From some of the older comments I saw that animations / sprite sheets weren't supported yet. Did I understand correctly that it's now working only on the website version? If so are there plans to support this also for the extension? Because I was thinking of getting this extension since I'd love to generate the images locally!
Hey! Animated sprites are available in the extension, but only via api (they still cost credits like the site).
The model that enabled them cannot be hosted locally due to both size constraints (it is absolutely massive, beyond what is even reasonable for a 5090 to run) and licensing issues, as we cannot distribute the model for local use.
The models hosted on the site will not be added to the extension, for the above reasons.
Ahh alright! Thanks for the clarification!
I purchased the product on Gumroad, how can I migrate to here?
No, but you will be able to move it to https://www.retrodiffusion.ai/ once we have the store set up there.
I am the same. Are the contents of the two stores the same now? If it is different, when can I migrate?:)
Store is still not set up, you'll get an email when it is.
Is there an expected time that will be completed next quarter or this year?
Hello, I have a question and it is if the complete model also includes the retro diffusion model because in Gumroad they are 2 different things: the retro diffusion extension for Aseprite and the retro diffusion model.
Hey! Yes it does, you can access them from "Help" -> "Retro Diffusion Tools" -> "Download Models" inside the extension.
Hi, me and my brother who both work full time jobs and don't have much spare money, really want to get into indie game development. However, the biggest issue for us so far was sprites and sprite animations creation which takes forever with full time jobs and families, and since we are in 2025 I figured that AI should already handle this, especially considering that 2d pixel art should be easy, but I still did not see any realistically working models or services, they all do weird stuff and absolutely ignore half of what I mention. I am wondering if your plugin (full version) can accurately generate animation sprite sheets from a static sprite? I was satisfied with the result of chatGPT 4o generating me what I asked for from a hand sketch (attached). However, it could not properly (maintain scale, flip everything logically) do basic manipulations such as generating the left-facing model (thus flipping the arms, with the drill arm being closer to the viewer). Can your plugin properly do that, and then generate animation frames sprite sheet for movement, drilling and etc?
Contrary to how it seems, pixel art is one of the most difficult things for AI to do accurately, because it requires way more precision and accuracy than almost any other art form.
The plugin can't create sprite sheets like this, and certainly not without a lot of leg work. You're probably better off looking into converting 3d animations to 2d sprites, that takes a lot less effort.